Game Files & Archives

What is OpenIV?

OpenIV is a free Windows program for browsing and editing the archives of RAGE engine games, most notably GTA V. It opens .rpf archives, previews models and textures, and lets you extract, replace and edit the files inside. FiveM does not need OpenIV to run a mod, but it is the standard tool for the manual work that comes before: unpacking a dlc.rpf from gta5-mods.com, pulling out the .yft and .ytd files, and editing a texture dictionary or a meta file.

What FiveM modders use OpenIV for

  • Unpacking add-on mods: opening a dlc.rpf, including the archives nested inside it, and extracting the files to a normal folder.
  • Inspecting models: previewing a .yft to check that it opens, what it looks like and which textures it expects.
  • Editing textures: opening a .ytd, seeing the resolution, format and mip count of each texture, and exporting or replacing individual images.
  • Reading meta files: viewing and editing vehicles.meta, handling.meta and the other XML files in the built-in text editor.
  • Borrowing base game data: finding a stock vehicle's handling or layout entry to use as a starting point for an add-on.

Extracting a vehicle for FiveM

  1. Start OpenIV and choose GTA V for Windows. It asks for the game folder the first time.
  2. Open the mod's dlc.rpf. OpenIV can open archives stored anywhere on disk, not only those inside the game folder.
  3. Browse to the data folder, select the .meta files, right-click and extract them.
  4. Double-click the nested vehicles archive to step into it, select every .yft and .ytd and extract them.
  5. Repeat for the mods archive if the car has tuning parts.
  6. Place models and textures in the stream folder of a new resource and the metas in a data folder. The manifest that completes the resource is written out in the dlc.rpf conversion guide.

Extracting never changes the archive. Saving changes back into an archive requires switching on Edit mode first, which is OpenIV's guard against accidental edits to game files.

To fix this in an existing resource, the Texture Optimizer shrinks oversized .ytd files in your browser. Open the Texture Optimizer

Editing a texture dictionary

Double-clicking a .ytd opens the texture editor. Each row is one texture with its size and format, which makes it easy to spot the 4096 px or uncompressed images that push a file past FiveM's 16 MiB warning. The usual manual routine is to export the large texture, resize it in an image editor, import it again and save.

When replacing a texture, keep its name unchanged, keep power-of-two dimensions, choose a compressed format (DXT1 or DXT5) and make sure mipmaps are generated. Doing this for dozens of cars is slow, which is the gap the Texture Optimizer and Glory Optimizer fill.

Limits to know about

  • OpenIV is a Windows desktop program. There is no version for Linux servers, so files are prepared on a PC and uploaded. Converting cars to FiveM without OpenIV covers what is possible from a browser instead.
  • It edits archives and textures, not meshes. Changing the shape of a model needs a 3D tool such as ZModeler or Blender with Sollumz.
  • It does not build FiveM resources. The manifest, data_file lines and folder layout are still written by hand or generated. Desktop converters automate that step; rpf2fivem compared with online converters describes one.
  • Its single-player features (the mods folder and the ASI plugin) are irrelevant to FiveM, which does not read a single-player mods folder.

For maps and interiors the community tool is CodeWalker, which also has an RPF explorer; for vehicles OpenIV remains the common choice.

Frequently asked questions

Do I need OpenIV to add cars to a FiveM server?

Not necessarily. OpenIV is needed when you convert a single-player mod by hand or edit textures manually. A mod that is already packaged as a FiveM resource, or one converted automatically, can be installed without it.

Is OpenIV free?

Yes. OpenIV is free to download and use from the OpenIV team's official website.

Can OpenIV reduce the size of a .ytd file?

Yes, manually. You export each large texture, resize it in an image editor and import it again. Batch tools do the same job across many files in one pass.

Skip the manual work

Paste a gta5-mods.com vehicle link and get a FiveM-ready resource with the manifest and metas in place. 3 free conversions, no signup.

  • 3 conversions free, no account needed
  • 2 more free if you leave an email
  • After that: $15 once for unlimited conversions and the Pro tools, no subscription