SP to FiveM: How to Convert Single-Player GTA 5 Car Mods to a FiveM Resource

A single-player (SP) car mod is packaged for OpenIV and a game folder, not for a server. Here is what differs between SP and FiveM, the link-based route that does the conversion, what is not carried over, and why FiveM back to SP is a different job.

Published 7 min read8 sections

"SP" is single-player GTA 5. Every vehicle on gta5-mods.com is an SP mod: it is packaged to be installed into a game folder with OpenIV, and a FiveM server cannot load it in that form. This guide takes one SP car mod to a FiveM resource you can ensure, and is exact about what the conversion does not do. You need the mod's page link on gta5-mods.com.

SP mod vs FiveM resource

The models and textures are the same files in both worlds. What differs is the packaging around them and where the car's data is registered.

Single-player (SP)FiveM
Where the car livesThe player's own game folderA resource folder on the server, streamed to every player
Add-on packagingA dlc.rpf archive in dlcpacksLoose .yft and .ytd files in stream/
RegistrationA line in dlclist.xml, plus content.xml and setup2.xml inside the archivefxmanifest.lua with one data_file line per meta file
Replace modsOverwrite files inside the game archivesStreamed files with the stock car's name override it while the resource runs
Display nameA language file inside the dlc.rpfA client script calling AddTextEntry
Usual toolOpenIV on a Windows PCA text editor, or a converter

So "SP to FiveM" means three things: unpack the archive, sort the files into stream/ and a meta folder, and write the manifest. The wiki entries on dlc.rpf and add-on vs replace cover the two SP formats.

The address has the form gta5-mods.com/vehicles/name-of-the-mod. It has to be the mod's own page in the Vehicles section, not the download button's link and not a search result.

Paste it into the converter and start the conversion. The mod's download is fetched and unpacked on the server side; nothing is read from your own GTA V folder and you do not need the game or OpenIV on the machine you are using. A failed attempt does not use up a free conversion.

Step 3: Download the zip and look inside

For an add-on mod the zip holds one resource folder: fxmanifest.lua, a common/ folder with the mod's own meta files (vehicles.meta, handling.meta, carvariations.meta and carcols.meta when the mod has them) and a flat stream/ folder with every .yft and .ytd. For a replace mod you get the stream files under the stock car's name and no meta files; see converting replace cars.

Step 4: Install it on the server

Copy the folder into resources/, add ensure foldername to server.cfg and restart, or run refresh and ensure foldername in the server console. How to install FiveM car mods has the panel-by-panel version.

Step 5: Add the display name and spawn the car

Spawn the car with the <modelName> from common/vehicles.meta. Its name will read NULL, because the SP language file is not loaded by FiveM and the zip has no display-name script. The three-line fix is in FiveM car names show NULL.

Note

The free tier is 3 conversions per IP, plus 2 if you leave an email. Unlimited conversions are a one-time $15, with no subscription; see pricing.

Which SP mods can be converted

SP modConverts hereNotes
Add-on car, bike or truck from gta5-mods.com (a dlc.rpf)YesThe page on the addon to FiveM converter shows how the pack maps onto a resource
Replace vehicle from gta5-mods.comYesComes back as a replace resource; replace to add-on gives it its own spawn name
A dlc.rpf or .oiv that only exists on your diskNoThere is no file upload. Use the manual route in the dlc.rpf to FiveM guide
An SP mod hosted on another siteNogta5-mods.com vehicle page links only
Scripts, trainers, maps, weapons, player modelsNoVehicles section only
A mod larger than 300 MBNoPer-mod size limit

Which vehicle mods convert cleanly, and which need extra work afterwards, is in the gta5-mods.com to FiveM compatibility guide.

What does not carry over from single player

  • Custom engine sounds. A sound pack inside the mod is not carried over. Point <audioNameHash> in vehicles.meta at a stock vehicle, or install the sound as its own resource: custom engine sounds.
  • The display name. See step 5.
  • Anything the mod needed besides its own files. An SP script, a trainer entry or a shared parts pack named in the mod's description is not part of the vehicle download.
  • Tuning. Handling and the other meta values are the author's. The conversion does not write or retune handling.meta; change it yourself in the Handling Editor.
  • Texture size. Files are kept as the author made them. FiveM warns about streamed assets that need more than 16 MiB of memory; the Texture Optimizer shrinks an oversized .ytd in the browser.

Before the car goes on a live server, drop the zip into the Resource Inspector. It reads the archive in your browser and lists manifest, stream, texture and meta problems.

FiveM to SP is a different job

The converter works in one direction: SP mod in, FiveM resource out. It does not turn a FiveM resource back into a single-player mod. That direction means building a dlc.rpf, with its content.xml and setup2.xml, around the files, which is manual work in OpenIV on a Windows PC. If the car started life on gta5-mods.com, the simpler answer is to download the original SP mod from its page there.

Doing SP to FiveM by hand

If the mod is not on gta5-mods.com, or you want to see every file move, the manual route is written out folder by folder in converting a dlc.rpf to a FiveM resource. It needs OpenIV and therefore Windows; converting without OpenIV covers Mac, Linux and Chromebook. Manual vs automated conversion compares the two.

FAQ

Is there an SP to FiveM converter?

Yes, for vehicles on gta5-mods.com. Paste the mod's page link into the converter and you get the car back as a FiveM resource zip. It works from the link only; it does not take an uploaded file.

Can I use a single-player car mod on a FiveM server without converting it?

No. A FiveM server does not mount a dlc.rpf and does not read dlclist.xml. The files have to be loose in a resource's stream/ folder, with the meta files declared in fxmanifest.lua.

Does SP to FiveM work for replace mods as well as add-ons?

Both are accepted. An add-on comes back with its own meta files and spawn name. A replace mod comes back as stream files that take over the stock car on the server until you rename them.

Can it convert a FiveM car back to SP?

No. The conversion goes from single player to FiveM only.

Do I need GTA V or OpenIV installed to convert an SP mod?

Not for the conversion, which runs from the link in a browser. You need the game and FiveM on the PC you play on to see the result.

Will the car drive the same as in single player?

It uses the handling data the author shipped, so it should. Servers often retune top speed and grip afterwards so custom cars stay in line with the rest of their vehicle list.

Sources

Have a gta5-mods.com link ready?

Paste it into the converter and download a FiveM resource with the stream folder, meta files and fxmanifest.lua in place.

  • 3 conversions free, no account needed
  • 2 more free if you leave an email
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