FiveM .ytd Texture Optimizer
Shrink oversized texture dictionaries right here in the browser. Drops mip levels losslessly, so the 1024 px version inside your 4K texture is exactly what the game would have shown at driving distance. Fixes the 16 MB streaming limit in seconds. Nothing is uploaded.
Drop .ytd files, a resource .zip, or a folder
Everything stays on your computer
Lossless
Uses the mip levels already inside the file. No re-encoding artifacts, no quality guesswork.
Game-valid output
Rewrites the RSC7 headers, page sizes and pointers exactly the way the game expects.
Whole resources
Unlimited users drop the entire converted zip and get it back with every texture optimized.
How to use Texture Optimizer
- 1Drop .ytd files, the whole resource .zip, or its folder. Oversized dictionaries are marked in red.
- 2Pick 1024 px for interiors and most bodies, 2048 px for liveried show cars. Free mode is fixed at 1024 px for the first file.
- 3Click Optimize. Top mip levels are dropped losslessly; single-level textures are resampled if you leave the checkbox on.
- 4Download the .ytd and overwrite it in stream/, or (Unlimited) download the rebuilt zip with every texture replaced.
How it works
A .ytd stores every texture with a chain of mip levels: full size, half, quarter, and so on. The game only shows the top level when you are right next to the car. This tool removes the top levels above your target and rewrites the file so the 1024 px (or 2048 px) level becomes the new top. No pixels are re-encoded, so there is no quality loss beyond the resolution change.
When to use it
- Any .ytd over 16 MB (the car will spawn black or invisible)
- Dictionaries over 8 MB when players report texture loss
- Before bundling cars into a pack, to keep the total under control
- Run the Resource Inspector first to see which files need it