Pro · included with UnlimitedFree preview · full report with Unlimited

FiveM Resource Inspector

Drop a converted vehicle resource (ZIP or folder) and get a full diagnosis: missing files, broken manifests, oversized textures, handling mismatches and everything else that makes cars spawn invisible. Runs 100% in your browser, nothing is uploaded.

Drag & drop your resource here

.zip archive or the extracted resource folder

22 checks

Manifest, data_file lines, stream layout, model/texture pairs, meta cross-references.

16 MB limit

Flags every asset above FiveM's streaming limit before your players see missing textures.

Instant fixes

Every finding comes with the exact line or rename that fixes it. Pro gets a ready fxmanifest.

How to use Resource Inspector

  1. 1Drop the converted .zip (or the extracted folder) onto the upload area. Nothing is uploaded; the analysis runs in your browser.
  2. 2Read the score card, then fix red errors first. Each finding names the file and the exact line or rename that fixes it.
  3. 3Files over 16 MB: open the Texture Optimizer with the same zip. Missing manifest lines: paste the suggested fxmanifest (Unlimited).
  4. 4Re-run after your fixes. Zero errors means the car will spawn; then install it or add it to a pack.

Why do FiveM cars spawn invisible?

Nine times out of ten the .yft model is not in the stream/ folder, the texture dictionary is over 16 MB, or vehicles.meta points at a model or handling name that does not exist. The inspector checks all three, plus the manifest lines that tell FiveM to mount your meta files.

What does it check?

  • fxmanifest.lua: fx_version, game, files {}, data_file lines
  • Every meta file declared and mounted with the right type
  • Assets outside stream/, spaces and uppercase in names, duplicates
  • Files over the 16 MiB streaming limit and heavy textures over 8 MB
  • Model ↔ _hi ↔ ytd pairs, vehicles.meta ↔ handling.meta ↔ carvariations ↔ carcols links
  • Mod kit ids colliding with the vanilla 0–1023 range